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Ninja Town

Created by KZ Games

Ninja Town is a top-down action RPG that combines ninjas, adventure, farming, and town-building set in Ancient Japan.

Latest Updates from Our Project:

July Update
7 months ago – Sun, Jun 30, 2024 at 04:59:41 AM

Hello again,

Its that time of the month for an update on Ninja Town's progress for this month. This month has been a little bit slower than usual with my kids getting sick and then Elden Ring DLC dropped which then occupied some of my time.

Did you know Ninja's in ancient times were farmers during the day?

I have been working on the foundational functionality for the crops and its growth stages in-game. In the video below I'm just progressing through the corn crop growth stages in real-time but this won't happen in the real game as it generally would grow over night and you would see the result in the morning.



Below are some in-game screenshots of the plant produce that you will grow in the game.


I have registered Ninja Town for the upcoming Steam Next Fest event in October where I will have a demo of the game as part of the event. Hopefully I'll be able to get everyone a chance to play it before the event. The demo will feature the tutorial area where you will get to try the farming, combat and stealth gameplay but nothing relating to the actual campaign.

Catch everyone in about a months time!

Many thanks,
Khuong

Ninja Town - June Update
8 months ago – Fri, May 31, 2024 at 11:36:47 PM

Hello everyone!

Time for the monthly update!

I have been working on the core system over the past month. I got the game's saving and load functionality up and running, the localization system and character builder!

With the localization system in place, I can add in different languages as I build the game. At the moment I'm only supporting English and Japanese, but will add other languages later on. Most likely post launch.




Below is a sample of the different character models, costume, face, hair, mask and gear accessories so you can build your unique character. When certain gear is equiped, it will appear on your character as well. Some may be cosmetic while others adds to your characters attributes. Will look to add more over the coming months.



I also have been working on some of the shaders in the game, so expect more visual changes in the coming months as well.

Check out the water shader in the Youtube video below.



Pre-order Store:

For anyone who missed the backerkit campaign, you can still pre-order and support the project on the pre-order page here.


Many thanks,
Khuong

Ninja Town - May Update
9 months ago – Wed, May 01, 2024 at 04:46:55 AM

Hello everyone!

Hope everyone has been doing well?
Its the first of the month and the first major official update since the campaign finished!

I have been working around with laying out the foundation for all the inventory items such as weapons, scrolls (ninjutsu/crafting), and items (power ups/runes). Making it also display on the placeholder HUD.
I have started sculpting out the terrain for Fire Town and it will be the first major town as part of Early Access. There are some mock up buildings and props positioned around the place so you can get a sense of the area, though this is far from finished. The town itself is based on Ginzan Onsen, which is a hot spring town in Japan and one of the main features is a river or canal that runs through the middle of it.



Level loading and transition is now in place which will allow me to put hints and tips on the loading screen.
All the items above can be seen in the video below.




I have basic player / NPC speech dialogue up and running as you can see in the video below.



Lastly, this is an arial view of Fire Town's current layout. The river flows from the mountain to the north east to the west of the town, buildings on both side of the river, and two farmland to the far west.


Many thanks for reading, and as always please feel free to post any comments!

Khuong

Second title (spin-off) game Yomi-no-kuni
10 months ago – Tue, Apr 02, 2024 at 06:58:37 PM

Hi all,

I got a second game in the pipeline, called Yomi-no-kuni. It is a charming pixel art roguelike deckbuilding game set in the land of Yomi. It will share lore and have some cross overs with Ninja Town.

I built a portion of this game last year and it has been sitting there collecting digital dust. This crowd funding campaign will be help me finish the game by allowing me to outsource the pixel art to TofuPixel (helped me with Mars Base) and other artist(s).

View Yomi-no-kuni's campaign here.

Ninja Town Roadmap to Early Access and more!
10 months ago – Tue, Apr 02, 2024 at 05:33:32 PM

Hello everyone!

Below is the development roadmap over the coming year, as we aim for Steam Early Access release in Feb 2025. The goal is to get the majority of the mechanics up and running, with one of the town's available for you to start from. One of the goals of Early access is to be able to have you guys play and provide feedback. In turn I can polish the game while finish adding the rest of the game content as we aim for a full release towards the end of 2025.

Roadmap from now to Q1 2025
  • Fire Town - a hot spring town, and one of the four major towns.
  • Character builder - design your character from a range of outfits.
  • Quest content - quest content will be restricted within Fire town initially.
  • Ninjutsu setup - spells design, effects and animations.
  • Weapon setup - weapon design and animations.
  • Elemental setup - elemental affinity setup.
  • Farming setup - planting seeds, watering and harvesting crops. Each town will have unique crops suited for its geography.
  • NPC Pawn functionality - build your own pawn and select their persona. 
  • Town NPC - regular NPC with daily behaviour goals/routines and can build friendship with by helping them with their work or quest(s).
  • Crafting setup - crafting or dismantling items.
  • Enemy setup - basic ai, combat and patrol design.
  • Dungeon setup - randomly generated dungeon and loot implementation.
  • Achievements - achievements (trophy) setup
  • Game HUD - user interface stuff.
  • Game options - load/save game, accessibility, graphics and sound options.
  • Steam Early Access!

Below is a rough sketch of the world layout and you will start out in fire town, west of the world.