New Jutsu spell and post processing effects!
11 months ago
– Sat, Mar 16, 2024 at 05:52:34 AM
Hi all,
Just been working on some basic lighting and post processing effect in the prototype build. In the first video, you'll notice updated lighting, nicer ambient shadows around objects, and len (blur) effect around the edge similar to Zelda Link's Awakening on the Switch.
In the second video I'm working on the Rock wall jutsu ability where its primary use is to knock back and split down the enemy line. I'm still working on the collision but you can see the effects here.
View the video(s) on Youtube below:
What Stretch goals (features) do you want to see first in the game?
11 months ago
– Wed, Mar 13, 2024 at 05:47:54 PM
Hi all,
With my community first approach in design this time around, I have decided I want to let all the backers decide with stretch goal I should work on first. As we reach the first stretch goals (achievement) amount, I will focus on what was voted as the top option. As we hit other stretch goal amounts, I will send out additional voting polls.
Please visit the poll
here or you can find it under the Community tab on the project page, or scroll to the bottom of this post to vote! Happy voting!
Many thanks,
Khuong
Project update: Funded and Stretch Goals up next!
11 months ago
– Mon, Mar 11, 2024 at 06:39:06 AM
Hi all,
Woohoo, the project has just reached its funding goal! I appreciate everyone who backed the project, especially in these times of high inflation. I will do my best to make it a great and fun game to play!
With the stretch goals (achievements), my overall aims is to add more high level features to the game. One of the reasons I picked Backerkit was the community engagement features, I definitely would like to keep the community more involved in the design and development cycle with polls and discussions.
The next few stretch goals are:
-
Elemental summons: summon creatures to help with your day to day ninja activities such as when you need help with farming, fighting off hordes of enemies or just want a companion.
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Randomized Dungeons: adding a touch of roguelite (random dungeons, buffs/boons) elements into the core mechanics, especially around the dungeon crawling aspects will help keep each run fresh.
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Arcade mode: the concept for this mode is to allow you to just jump straight into the action and dungeon crawling part of the game when you only have a few moments to spare throughout the day. This is inspired by Hades and old school beat 'em up games.
Thats all for now, and once again, thanks for the support and I would appreciate if you would share the campaign with others who might be interested in the game so we can reach further stretch goals.
Many thanks,
Khuong