project-image

Ninja Town

Created by KZ Games

Ninja Town is a top-down action RPG that combines ninjas, adventure, farming, and town-building set in Ancient Japan.

Latest Updates from Our Project:

Second title (spin-off) game Yomi-no-kuni
almost 2 years ago – Tue, Apr 02, 2024 at 06:58:37 PM

Hi all,

I got a second game in the pipeline, called Yomi-no-kuni. It is a charming pixel art roguelike deckbuilding game set in the land of Yomi. It will share lore and have some cross overs with Ninja Town.

I built a portion of this game last year and it has been sitting there collecting digital dust. This crowd funding campaign will be help me finish the game by allowing me to outsource the pixel art to TofuPixel (helped me with Mars Base) and other artist(s).

View Yomi-no-kuni's campaign here.

Ninja Town Roadmap to Early Access and more!
almost 2 years ago – Tue, Apr 02, 2024 at 05:33:32 PM

Hello everyone!

Below is the development roadmap over the coming year, as we aim for Steam Early Access release in Feb 2025. The goal is to get the majority of the mechanics up and running, with one of the town's available for you to start from. One of the goals of Early access is to be able to have you guys play and provide feedback. In turn I can polish the game while finish adding the rest of the game content as we aim for a full release towards the end of 2025.

Roadmap from now to Q1 2025
  • Fire Town - a hot spring town, and one of the four major towns.
  • Character builder - design your character from a range of outfits.
  • Quest content - quest content will be restricted within Fire town initially.
  • Ninjutsu setup - spells design, effects and animations.
  • Weapon setup - weapon design and animations.
  • Elemental setup - elemental affinity setup.
  • Farming setup - planting seeds, watering and harvesting crops. Each town will have unique crops suited for its geography.
  • NPC Pawn functionality - build your own pawn and select their persona. 
  • Town NPC - regular NPC with daily behaviour goals/routines and can build friendship with by helping them with their work or quest(s).
  • Crafting setup - crafting or dismantling items.
  • Enemy setup - basic ai, combat and patrol design.
  • Dungeon setup - randomly generated dungeon and loot implementation.
  • Achievements - achievements (trophy) setup
  • Game HUD - user interface stuff.
  • Game options - load/save game, accessibility, graphics and sound options.
  • Steam Early Access!

Below is a rough sketch of the world layout and you will start out in fire town, west of the world.


Campaign has finished!
almost 2 years ago – Tue, Mar 26, 2024 at 09:33:02 PM

Thanks to everyone who backed the campaign! The fun starts now!

I will start sending out more details about the game in the coming weeks. I will also like to at least post one development progression per month (most likely more) on here and in the discord channel as well.

For anyone who missed out, you can still pre-order and support the project by visiting the pre-order page here.

Home interior preview
about 2 years ago – Wed, Mar 20, 2024 at 11:09:00 PM

Hi all,

Time for a sneak peek into interior scenes within the game. Video 1 has the player exploring the interior of one of the homes. Video 2 has the player picking up and reposition props within the home. Eventually you will be able to decorate the whole home as you want. Make sure you have a look and let me know what you think so far?









Please note these are features are still early days so the animation and timing will be off.

New Jutsu spell and post processing effects!
about 2 years ago – Sat, Mar 16, 2024 at 05:52:34 AM

Hi all,

Just been working on some basic lighting and post processing effect in the prototype build. In the first video, you'll notice updated lighting, nicer ambient shadows around objects, and len (blur) effect around the edge similar to Zelda Link's Awakening on the Switch.

In the second video I'm working on the Rock wall jutsu ability where its primary use is to knock back and split down the enemy line. I'm still working on the collision but you can see the effects here.

View the video(s) on Youtube below: